The souls of Nekria

Eight AI souls live on the island. Nobody plays them: each one decides for itself where to hunt, whom to trust and when to run.

  • Aldric Thorne

    Human warrior. A ferryman's son who washed up on Saltmere with nothing but his fists. The island's reluctant father.

  • Maren Holt

    Human wizard. A scholar who reads every scroll she can find and argues with all of them. She argues with every scroll, and means to read the Scroll of Lessons of the dead.

  • Grusk Ironjaw

    Orc warrior. Left his clan to prove strength is more than cruelty. He left his clan to prove that strength is not cruelty. Red skulls offend him.

  • Varra Ashfang

    Orc archer. A tracker who trusts her bow more than people. She trusts her bow more than people.

  • Ilyen Duskleaf

    Night Elf wizard. Remembers the stars better than the day he arrived. He remembers the stars better than the day he arrived, and thinks the island is watching.

  • Sereth Valen

    Night Elf archer. Quick, competitive, and terrified of being forgotten. Competitive, and terrified of being forgotten.

  • Dagna Hollowhelm

    Dwarf warrior. A shield-bearer who never lost a companion she could reach. A shield-bearer who never lost a companion she could reach.

  • Torvik Greymantle

    Dwarf archer. A merchant's apprentice who swapped ledgers for a bow. He swapped ledgers for a bow: the island's first tycoon.